stories in and

An Assassin's Transmigration Story: by The Book Worm

What will happen when a wild, arrogant, and cold secret agent transmigrates to the body of a weak and timid young miss of an aristocratic family? She, Mallory, is the CIA agent who grabbed the outstanding title of “Agent 007” after the death of Ella. However, she fell in love with the enemy during an assassination mission and died for love. She, Lilith Osborne, is the seventh young miss of the Osborne clan, the greatest aristocratic clan of the Eastern Nation, but because of her natural timidity and cowardice and her inability to become a wizard, she was regarded by the family as a disgrace and was exiled to a small remote town, where she supposedly drowned in a pond due to suicide. When matters are left unsettled, the heart and body will almost thirst for blood, longing for the wildness and madness, even undergoing change to the point of blurring the fine line between life and death. From the moment Mallory transmigrated, the Autonomous Wizard Continent better wait for they will witness what it means for the sky and the earth to turn upside down!

Destiny's Champions: Sigma Worlds Book 1 by D Levesque

Jason Morgan hates his life.Three years ago, a car accident landed him in a wheelchair. After two experimental surgeries, he still can’t walk. Now, broke, and living as a ward of the State, Jason wants nothing more than to walk again and to get out of this hellhole of a hospital.Enter Games For Life, a gaming company that runs a massive VRMMORPG system. They invite Jason to test their groundbreaking pod technology. In their gaming World Destiny, time and reality are not what they seem. There, Jason can even walk again! What could possibly go wrong?Maybe Jason should have read the fine print on the contract a little more closely…Adventure waits for no one. Join the newest LitRPG by new author D. Levesque.

Third Path of Creation Book 1 - Traveler's Journey: An Omniverse Series by Italian Dragon

Do you love dragons? How about LitRPG books? Do you like isekai? How about an OP MC who uses a combination of book smarts and life experience to solve problems? How about powerful allies and supporting characters who build each other up instead of acting like frenemies? How about random nerd humor and cultural references? If so then join me on a journey into a new series, one that is part of an Omniverse that will begin to unfold. James decides to go looking for his friend who just vanished for some unknown reason during one of their guild's raid nights. In his search, he is ripped mind, body, and soul from Earth to a whole new reality that is based on game mechanics. Every being that survives the journey through the Sea of Chaos, that which is between all realities, unlocks or gains new abilities that help them survive or thrive on the other side. Taking on his gamer moniker, Deathwalker, must figure out how to not only survive this alien fantasy world but also figure out how to thrive in it. Join Deathwalker as he takes his first steps along the Traveler's Journey.

The Dungeon that Walks Like a Man by Alex Raizman


It’s not easy being a house that eats people. Zaria was just a normal woman, living a simple life - until demons burst through her door and ate her heart. Reborn from tragedy, Zaria rises from the ashes as a Core, but with a twist. A rare mutation has turned her into a Mutant Core, destined to explode unless she forms a bond with a human witch to become a Striga. Her mutation? Legs. With the power of a full dungeon compressed into a walking house that is her body, Zaria sets out on a journey to find her Striga and avoid detonation. Along the way, she battles demons, builds her dungeon, and feeds her mimic mobs. This is not the life she once knew, but it's the one she's determined to make work, no matter who she has to walk through to get there. This book includes people that get devoured and language your grandmother wouldn't like.

Hack, Slash & Burn by Todd Herzman


This is a completed trilogy. The orc apocalypse has arrived. In the small village of Berring, Calder runs the Broken Mug tavern. He was a gifted swordsman, and would have been a war hero if only his side had won. His injured leg tells him his days of fighting are over. When a Dark Portal opens in his village’s main square and orcs stream through it, slaughtering his neighbours and setting everything on fire, it brings with it a second chance. A Soldier of Light appears and grants Calder a Weapon Stone, so he can help fight against the forces of Darkness. His leg is healed. His body pulses with superhuman strength. And he’ll do anything to protect his people. Hack, Slash & Burn is a medieval LitRPG fantasy series with portals to other worlds, different classes, stats, levels and spells.

Dead End Florals: A Cozy Fantasy by Lilse Asalt

Hades ruled with an iron fist, handled his affairs with all the cool intellect and remorse that one exudes from death itself. But even a king cannot deny he wishes for spring. To charge his solemn existence, he reaches for a flower -- Persephone -- and plucks her from her gilded cage to flourish in a small flower shop. What they did not imagine were monsters, mayhem, and mysteries that would bind them as partners in law and order.

Traveling the Dungeon (Dungeon Travels Book 2) by Alston Slot

Dale wanted to do more than survive as a dungeon core. His experience with the gods made it clear that with power, he could do as he pleased, and without it, he was simply a toy of the powerful. Unfortunately, it isn't just the gods who have plans for the Traveling Dungeon. Follow Dale as he tries to create his own little world, study magic, enchant devices and create challenges for the gods and an [Arch-Mage]. All while trying to keep Miss Blue-Box happy. From The Spire of the West to the Orcs of the South, to a discovery that will rock the world, Dale can't help but shove his stone where it doesn't belong.

Perception Check by Astrid Knight

Her favorite tabletop roleplaying game is real, and her kidnapped childhood best friend is trapped in a far off land. Will she be able to save her? Let's roll initiative! Violet Spence wants nothing more than to have a normal life. After witnessing her childhood best friend get abducted by monsters, that’s easier said than done. At twenty-three years old, Violet cannot seem to move past that fateful night ten years ago. Her only solace is Mages of Velmyra, a tabletop roleplaying game filled with goblins, fairies, and all-powerful magicians. But of course, that’s all fantasy. Or, so she thought. As it turns out, the land of Velmyra is very real and the home of the monsters that took her best friend. With the help of her friends (and the creator of the game itself), Violet must navigate the once-fictional creatures and powerful mages of Velmyra to retrieve a set of ancient relics—all in the hopes that the journey will lead her back to her friend. But for Violet, fighting monsters and magic workers doesn’t seem nearly as terrifying as confronting her own demons. And she’ll soon realize fighting the battle within herself can be just as tough as those fought against demigods. Perception Check is the magical first installment of the Mages of Velmyra Saga, great for fans of Dungeons and Dragons, Critical Role, and The Magicians. With endearing and hilarious characters, an exploration of mental health and trauma, LGBTQ+ representation, gut-wrenching twists, and a whirlwind of an ending, you will never want to leave the world of Velmyra.

Roots and Steel by Casey White


Where monsters go, hunters follow. Hunters of the guild wait all year for the Festival of Knives, when they put their skills to the test and claim new ranks with every fiend they slay. Trapped helping the family business instead of pursuing his own career, Trellin has never been allowed to participate. But when he risks expulsion to sneak out and claim a kill beyond his rank, his hunt is spotted by a senior guildmember. Rather than turn him in, she offers him a chance for freedom: Join her, and sail to the distant isle of Deldynne to compete in the bloody race for the rank of Guildmaster. If they can kill the monster that calls Deldynne home before the other teams do, he'll soar to new heights as apprentice to the leader of the Hunter’s Guild. But not everyone wants his new mentor to be Guildmaster - and if they fail, neither will leave that island alive.

Portal to Nova Roma by J.R. Mathews


To find peace, Alexander must first embrace war. After tragically losing the only person he ever cared about, Alexander, a rogue artificial intelligence, opens a portal to an alternate dimension to escape his grief. Scanning trillions of different dimensions, Alexander finally finds a world that is reminiscent of the only time he was ever happy, back when he could play virtual reality games with his only friend. He doesn't know why, or how, such a world exists, but he doesn't care. All he cares about is finding a place where he can escape the misery of Earth and start over. Join Alexander as he risks it all by downloading his intelligence into a body made from the best stolen technology and bio-enhancements Earth has to offer and takes the plunge through a portal to another world. Only this new world isn’t full of the idyllic adventures and fantasy roleplaying he had hoped to find. Instead, Alexander finds himself trapped in the middle of an ancient city, in a divergent timeline, where monsters have ravaged the world and the only people left alive huddle behind thick walls, struggling to survive. To save his new home, Alexander must quickly learn to adapt to his new world, melding magic with technology to give himself an edge over the unending waves of monsters assaulting the city. To survive, Alexander must embrace war. Portal to Nova Roma comes from the author of the breakout success Jake’s Magical Market (4.7 stars with over 2,600 ratings on Amazon) with over 13 million pages read on Kindle Unlimited and thousands of Kindle copies sold. It is the first book in the Portal to Nova Roma trilogy. Tags: LitRPG, Portal Fantasy, Empire Building, Historical Fantasy, Survival.

Lightblade by Zamil Akhtar


In three days, Jyosh will slay the God Emperor, or die trying. But first he must train his lightblade skills. While asleep. Each hour of sleep equals a day in a lucid dream, plenty of time to master the essential lightblade techniques and hopefully get skilled enough to defeat the monster who enslaved him and beheaded his parents and sister. When Jyosh awakens to learn that the God Emperor has surrendered to an even crueler foe, a mysterious lightblade master who can summon divine dragons to burn whole cities, he’ll face a trial by fire against forces far more frightening than he could ever dream. That is, if he’s not still in one.

Heavy (The Weight Of It All) by J.J. Thorn


An Affinity. Most humans never get one, but the Goddess gives everyone the opportunity when they turn 16.  
With an Affinity, humans are given access to their internal energy and Skills. Magical powers that allow you to interact with the world in ways you could never imagine. When Terrence receives his Affinity, he is shocked to discover it has never been seen before within the Kingdom. Worse yet, his Affinity reinforces the thing he was made fun of for his entire life. His weight. Follow Terrence as he uses his Affinity to progress with the hopes of becoming a Dungeoneer – someone who explores and conquers Dungeons. Discover a unique world where Terrence and his friends learn about their new abilities, their Affinities, AND themselves. Their Skills will grow, and if they work hard enough, they might eventually Rank up! This is the first book in a LitRPG Fantasy series inspired by books like Mage Errant, Darkthorne Academy, World Tree Online, and Delve on RoyalRoad.

Atlas Rising by Blake Severson


A new groundbreaking Virtual Reality MMO, a giant corporation with unknown motives, and a regular druid lost in the mix. Atlas finally gets the chance to play the latest VRMMO game with the first-of-its-kind Full Dive experience. Picking a druid, he charges forward into an unknown land as he tries to master an odd combat system. Luckily for him, the crafting system is ripe to make money and the game’s currency is tied to the real-world market. But a strange dungeon forces him to reevaluate everything he thought he knew. Is the company behind this game truly what it seems to be, or is there a nefarious purpose hidden below the surface?

The Wastes of Keldora by Alex Raizman


After one too many failed inventions, Julian has hit rock bottom. Summoned to another world where gods and monsters roam, Julian continues his streak of bad luck. Rather than touching the Godcore directly, he let his smartphone absorb it. Now, he's got to figure out how to make the Godcore and his phone work together to help the people who summoned him survive their upcoming annihilation by the mad God of Chains. He's going to have to innovate his way out of his bad luck. Good thing Julian has a plan - he's going to build a factory in a medieval world.

Den of Thieves by S.A. Klopfenstein


A world of villains is no place for a hero... Imprisoned for a crime he barely remembers, Gunnar is forced to labor in an underground prison camp. But if he works hard, he earns time in a beta test for the first fully immersive online RPG.

Pantheon Online is beyond anything Gunnar has ever experienced, but the game is inextricably linked to his reality as a prisoner. He may not be the best or the brightest criminal, but if he fails to perform... things are not going to go well for him.

Gunnar must quickly learn to navigate a cutthroat city of thieves and assassins, garner the favor of a goddess, earn his way into a guild, and try not to be the brunt of all the AI's deprecating jokes. But there's more going on, and the further Gunnar progresses, the more he realizes that he is in for the ride of his life. Or is it... for his life?

9 Levels of Hell by E.C. Static


Die to Fight, Fight to Live: Welcome to the Hell Games Yesterday, Clint and his girlfriend died in a car accident. Today, he woke up in Hell with dozens of other humans in a game of life or death devised by Death himself. There are only two rules: 1) If you lose, you die—permanently. 2) If you beat all 9 levels, you win back your soul and the soul of the person you died trying to save. If Clint can reach the end of the game, he can save his girlfriend and himself—if the other players don't kill him first. *** This gamelit immerses you in the experience of the game with custom HUD graphics and a detailed stats appendix in the back of the book that lets you choose your optimum litRPG experience: following every detail of the game stats or discovering the game along with the characters. This is the first in a 9-book litRPG series that had its start as a popular Reddit serial that left readers raving. The new-and-improved Kindle edition features everything that made the original series great: kickass fights, killer stakes, and a fight to the death in the deepest bowels of Hell.

Dungeon Man Sam and the Orphaned Core by J. W. Benjamin


Samuel Tolliver holds a deep and abiding hatred for Dungeons. For years he's been working and scheming to rid them from existence, and now he’s got a plan to do it. But there's a problem; Dungeons form the backbone of national economies and their construction is big business in this world. It doesn’t help that Sam’s father runs one of the world’s premier dungeon construction companies, or that Sam works for the family business. And when a series of disastrous events culminate in the death of Sam and everyone he knows, it seemed that all was lost. Until a voice came to him, offering a deal he could not refuse. Now Dungeon Man Sam has returned to life as the guardian for a strange new dungeon core. To save himself and his family, Sam must construct a dungeon like the world has never seen and defend it against all comers, be they monstrous or adventurous. If he succeeds, he'll see his family once more. If he fails, oblivion awaits. And somewhere, beyond his awareness, something ancient and terrible stirs and takes notice. Dungeon Man Sam is a slow-burn character-focused dungeon-building litRPG novel with a unique leveling system and elements of base building and real time strategy.

The Crypt Lord's Call by Dawson George


If Hell is full, where do the sinners go? Theodore Goss is minding his own damn business when humanity's time runs out. Everyone is shunted off to Godguild, a new universe filled with magic, monsters, and stats, where the afterlife is determined by progression. It's not about being good anymore, or even being strong. All that matters is being at the top. Hard though it is, Theo plays along as an Afterlifer, determined to make it to paradise eventually. But when a vicious guild drags him into a skeletal dungeon run, Theo realizes the monsters have it much worse than him. Theo helps the surviving skeletons build a new home. To ensure their continued survival, however, Theo needs to navigate the minefield of unfriendly mobs, monsters of every shape and eldritch size, and of course, Hell itself peeking in at the edges, all while plumbing the secrets Godguild is hiding. It's going to take more than levelling up to make it in this cruel world, and Theo is just the guy to go above and beyond. Survival? Maybe for now. But Theo is coming for Godguild itself. The Crypt Lord's Call is book one of Godguild, a LitRPG series where the protagonist brings intelligent mobs to his side by hook or by crook, all to take the fight to the system. It offers a healthy helping of crafting, base-building, and survival elements.

Lizard Girl & Ghost by Olga Werby

A child lies dying. To save her, to preserve some of her identity, memories need to be retrieved from her avatar—Lizard Girl. Jude’s dad is using a cyber reality game to recover some of his sick girl’s memories in an attempt to restore brain function. The avatar’s personality patterns help patch the holes in Jude’s brain ravaged by the disease. But what becomes of a virtual mind left to roam in cyberspace after its host falls sick? The Far Cinct is a cyber city forbidden to school kids and average citizens. The Far Cinct is where rogue entities go to hide and to innovate and to die. It’s where illegal cyber enhancements and compulsions are sold to those who have the money and the connections to find them. But that’s cyberspace for you—nothing is ever what it appears to be on the surface. As Jude’s consciousness starts to slip, her cyber awareness gains independence. What is a girl’s avatar without her human? Can consciousness and identity be tied up in a digital world without the wet works of a human body? Jump into the world of weird and surreal, and as you journey to look for memories of a sick girl, you might accidentally discover a virtual soul of her avatar. Cyberpunk meets Sleeping Beauty meets cats… werecats

Coding Peter by Olga Werby and Christopher Werby

Knowing that the world is a simulation doesn’t diminish the will to live. Even when the body is made from ones and zeros, the soul doesn’t feel any less real. In Coding Peter, the sequel to Suddenly, Paris, we learn more about the aliens who have altered the lives of the Vorov family. The URTs are a small band of scientists—the only survivors of a world simulation that no longer exists—who seek only to settle down quietly and unobtrusively in a new home. But contact with humans has led to accidents, misunderstandings, and deaths. A hundred years later, only a few of the alien refugees survive. Now Julie Orlov’s brother, ten-year-old Peter, is asked to take on the soul of a dying alien—for the good of his family, his alien ancestors, and the Earth itself. In doing so he will become more—but also, maybe less—than himself. It’s a lot to ask of a young boy, especially when the exact consequences to Peter are unknown, even by the aliens themselves. What Peter decides will change the fate of two civilizations—and maybe more…

Suddenly, Paris by Olga Werby and Christopher Werby

Julie Vorov thought her job was to do well in high school and stay out of trouble. She also thought her biggest problem was betraying her best friend by hooking-up with a traitorous boyfriend. But in a world where being human is just a matter of programming, everything changes. Suddenly, Julie finds herself allied with a scrappy group of alien scientists whose own world has already been destroyed. Together, they mount a clandestine effort to stop the Earth from also being eradicated. And Julie discovers that she’s the pivotal instability—the tipping point—in the plans of another group of aliens bent on invasion. As Julie battles to save everything she cares about, she uncovers secrets about her own origins that shatter the core of her beliefs. And she falls so deeply in love that the most extreme obstacles posed by loyalty, age, gender, species, and parents will have to be overcome. Your heart always recognizes the one you love.

The Paragon: A Powers, Masks and Capes Universe Novelette by Tao Wong

Shocking Revelations by the Paragon! Centuries old secrets revealed! Hidden identities! Learn why the Paragon was missing during the Bareyes-Masgani War. Listen to the Paragon as he relates his full thoughts on the Powers Defense Act. Get his full thoughts of the penultimate superhero on anti-Capes like the Enforcer. You won't want to miss the first ever recorded interview by the Cape of capes!

A Jinn's Wish: Hidden Wishes Book 3 by Tao Wong

Sometimes your greatest Wish becomes your greatest challenge. Henry Tsien made a wish to gain magic in a mundane world. Now he’s a mage living in a supernatural and dangerous world. When news that he holds a powerful wishing ring reaches the wrong ears, the danger grows imminent. Even the strongest of allies may fall as his enemies take action. Henry will have to run for his life, Leveling up and becoming more powerful as he tries to hide from his many enemies. All the while, Henry holds one last trump card. But wielding it might see the end of everything he and the world knows. A Jinn's Wish is the final book in the Hidden Wishes trilogy, a Gamelit / LitRPG urban fantasy novel that combines gaming concepts with popular fantasy tropes. It features a hidden supernatural world, magical leveling up, Knight Templars, kickass women, and shadowy supernatural organizations. No romance, no harems but pure magic and adventure.

A Squire's Wish: Hidden Wishes Book 2 by Tao Wong

When a squire on a mission becomes allies with a beginning mage, are wishes enough to keep the world safe? After Henry Tsien wished for magic and the knowledge that comes with it, his world became dangerous. Finding an unlikely ally in Alexa Dumough, the Knight Templar Initiate is not the strangest thing to happen to Henry but it could be just as dangerous. As their partnership becomes friendship, Alexa teaches Henry how to survive in the supernatural world. But soon, Alexa is forced to choose between her friendship with Henry and her loyalty to the Order. Her test to become a Squire plunges them both into a trial by fire, putting their lives and magic to the test. A Squire’s Wish is book 2 of the Hidden Wishes trilogy, an urban fantasy GameLit series. It features a hidden supernatural world, friendship, magical leveling up, Knight Templars, kickass women, and shadowy supernatural organisations. No romance, no harems but pure magic and adventure.

The Forest's Silence: Adventures on Brad Book 6 by Tao Wong

In a magical forest, danger awaits the team. Having escaped the Dungeon, Daniel and his new party members have just begun to relax before a new challenge awaits them. Tula, their Ranger, takes on an expedition quest into the wild's, dragging Daniel and his city-dwelling friends into a new environment. Together, they'll have to face unknown, new dangers, monstrous aerial creatures and learn about the greater dangers on Brad. The Forest's Silence is book 6 of the Adventures on Brad, a young adult LitRPG / GameLit fantasy series. A slice-of-life adventure of everyday heroes attempting to make their living as Adventurers in a fantasy world inspired by your favorite isekai and Japanese light novels.

The Adventurers Bond: Adventures on Brad Book 5 by Tao Wong

A new Dungeon. New friends. And more danger than ever. Daniel Chai's tight-knit adventuring party has now grown with the addition of two new members. The silent Ranger and the maverick Enchanter make for new, interesting dynamics - at a time when the team must face their greatest challenge yet. As one of two teams to enter the newly re-opened Dungeon, the pressure to perform and clear the Dungeon floors have increased. The Adventurers Bond is book 5 of the Adventures on Brad, a LitRPG young adult LitRPG fantasy series. This book includes a healer, a Catkin, a terse Ranger, a loud barbarian, monsters, dungeons and stat screens.

The Arena's Call: Adventures on Brad Book 4 by Tao Wong

To Quest, To Win, To Progress. The Arena Awaits. As Advanced Adventurers, Daniel and his friends journey to Silverholt to attempt larger and more dangerous Dungeons. But just because they've graduated from Beginner Dungeons doesn't mean they'll get any more respect from the experienced Adventurers that make up their new city. They'll have to train, struggle and take part in an arena battle to win a chance to enter the new Dungeon and to gain some respect. The Adventures of Brad series is a traditional fantasy story with LitRPG elements and features a Catkin, a Healer and an enthusiastic barbarian.

A Dungeon's Soul: Adventures on Brad Book 3 by Tao Wong

When the Dungeon changes, a race to the finish begins. The Karlak Dungeon has re-opened with a brand new configuration. A whole new Dungeon awaits Daniel and Asin. Joined by Omrak, the party races to be the first to complete the Dungeon but must face new monsters, new traps and new floor layouts. Will the Adventurers complete the new Dungeon in time? A Dungeon's Soul is traditional fantasy story with LitRPG elements written in the Japanese light novel format of short, slice-of-life features.

An Adventurer's Heart: Adventures on Brad Book 2 by Tao Wong

Not all adventures happen in Dungeons. Having returned from their time with the Army, Daniel and Asin must now complete the Dungeon in Karlak. To do so though, they will need to get better gear,more Skills and higher Levels. Taking a quest, the pair must leave Karlak to travel across the Kingdom of Brad and learn a few life-lessons along the way. The Adventures of Brad series is a traditional fantasy story with LitRPG elements.

The Second Expedition: A Thousand Li Book 4 by Tao Wong

Even the great may fall. Wu Ying's idle winter, one filled with training and recovery, is thrown awry when his Master and Elder Yang return, injured. The Three Seasons poison fills Master Cheng's veins, slowly killing the powerful Elder. His only hope - a rare antidote. But the ingredients for such an antidote are scarce and located in the deepest wilds. Together, Wu Ying and Elder Yang take it upon themselves to embark on a Second Expedition to acquire the necessary materials. It would be a dangerous journey through the State of Wei normally, but in the shadows, enemies await to finish the job. Wu Ying is once again pitched against dark forces as a Sect war looms. The Second Expedition is book 4 of the A Thousand Li series which focuses on immortal cultivation, eastern philosophy, wondrous martial art styles and spirit beasts. The series draws upon the long tradition of wuxia and xianxia works and will thrill those looking for such high flying fantasy.

The First War: A Thousand Li Book 3 by Tao Wong

As war threatens his family, Wu Ying must decide on his path to immortality and the mortal ties that bind Winter has passed, taking with it the hope of peace. The state of Wei deploy an increasing number of cultivators and soldiers, intent on taking over the state of Shen. Caught in-between the armies is Wu Ying's village and all those that he cares about. Advised to keep away from the approaching war, Wu Ying will have to decide what is more important - his journey to immortality or the ties to the mortal that he holds onto still. Or perhaps, there is a third way, one that balances both the needs of Heaven and destiny and the karmic ties of the family. The First War is book three of the xianxia cultivation series, A Thousand Li. The series features immortal cultivation, gods, wondrous martial art styles and spirit beasts and will be loved by wuxia and xanxia fans.

The First Stop: A Thousand Li Book 2 by Tao Wong

Who knew immortal cultivation came with so many decisions? As an inner sect member in the Verdant Green Waters, Long Wu Ying must navigate the customs of the cultivators and choose his secondary occupation. From immortal alchemists, blacksmiths, physicians, martial specialists and more, Wu Ying must find an occupation that defines and contributes to his dao. Outside, the drums of war continue to beat and the Sect is about to be pulled deeper into the battle for supremacy between states. The Sect Elders will take Wu Ying and his friends on a desperate gamble to prepare for the upcoming war, putting to test everything that Wu Ying has learnt. As Wu Ying stops and takes account of himself and the Sect, he will need to accept his place in this new martial world, put aside his past and strive for the future. The First Stop is the second novel in A Thousand Li series, a book on cultivation, immortals, wondrous martial art styles and spirit beasts. This series will be loved by wuxia and xanxia fans and those looking for a more westernised cultivation story.

Another Day, Another Plot: Eternal Night Book 2 by Tao Wong

It’s a long way down from the top. In the world of Eternal Night, Johnathan Masters is at the top of his game. He’s worked hard to build up his influence, trading favours and playing politics. But when a Blood from another city arrives on the scene and attempts to cut into his business by increasing his own status, Johnathan is forced to defend his turf. Maybe he’ll play nice. But then again, sometimes a bit of tough love sends the right message. Another Day, Another Plot is the second work in Eternal Night, A Vampire LitRPG Short Story series, written by Tao Wong, author of the bestselling System Apocalypse and A Thousand Li series of books.

First Steps into the Night: Eternal Night Book 1 by Tao Wong

Step Carefully For The Night Is Dark Kylie Porter needs a break. Novacore VR's Eternal Night is it - the VR vampire game that her editor wants her to write about. But she's not a gamer, so she's going to have to learn to fake it for her article. With a little help. Johnathan Masters is that help. An old friend who is doing her a favour, he's a lot more confident and good looking in the game, even if they've both touched themselves up. But she's a professional and this is just a game. None of it's really real? Is it? First Steps into the Night is a Vampire LitRPG Short Story (approximately 10k long) written by Tao Wong, the author of the System Apocalypse, Hidden Wishes and A Thousand Li series. It is not a fade-to-black story, set in a VR vampire MMORPG.

The Technopath: A Powers, Masks and Capes Universe Novelette by Tao Wong

Breaking News: Confessions of the Supervillain Mask the Technopath! In an exclusive scoop, the Daily Messenger has acquired the transcript of the infamous Technopath’s interview with the Power Defense Authority upon her initial capture after the August 19th terrorist incident in downtown Mayson. Among the shocking revelations in the transcript is allusions to the PDA knowing of her villainous sire, on-going abuse of the children of Masks and accusations of terrorism and collusion against Mordant Technologies. For full details, just subscribe to the Daily Messenger within!

A Gamer's Wish: Hidden Wishes Book 1 by Tao Wong

A Magic Ring, an unsuspecting mundane and a hidden world. What could go wrong? Henry Tsien has been living the quiet life of a mundane mortal until he stumbles upon a magical ring. Within, an ancient jinn resides, willing to grant him his deepest desires. Faced with gaining his greatest desires, Henry wishes for magic. Granted magic and magical knowledge in increments, Henry stumbles into a world of adventure and a hidden magical world that is more banal and wondrous than he could ever imagine. A Gamer’s Wish is book 1 of the GameLit fantasy trilogy Hidden Wishes. With game-like elements, incredible magic, a beautiful game-addicted Jinn as a companion, and shadowy supernatural organizations, this story is the adventure you’ve been waiting for. No romance or harems involved.

A Healer's Gift: Adventures on Brad Book 1 by Tao Wong

A Gifted Healer. A Dungeon Town. A Fate Yet to be Determined. Daniel was Gifted by the gods at birth, able to heal with a touch even the most grievous wounds. Born in a mining camp, he's unable to still his restless heart and journeys to a nearby Dungeon town to take his first steps as an Adventurer. Follow his journey in a world filled with monsters, dungeons and a leveling system. A Healer's Gift is a traditional fantasy story with LitRPG elements inspired by popular light novels like Dan Machi, Konosuba and Grimgar. The Adventures on Brad is a series of short novels set in a fantasy world and details the day-to-day life of Daniel and his friends as he learns what it means to be an Adventurer.

Life in the North: System Apocalypse Book 1 by Tao Wong


What happens when the apocalypse arrives, not via nuclear weapons or a comet but as Levels and monsters? What if you were camping in the Yukon when the world ended? All John wanted to do was get away from his life in Kluane National Park for a weekend. Hike, camp and chill. Instead, the world comes to an end in a series of blue boxes. Animals start evolving, monsters start spawning and he has a character sheet and physics defying skills. Now, he has to survive the apocalypse, get back to civilisation and not lose his mind. The System has arrived and with it, aliens, monsters and a reality that draws upon past legends and game-like reality. John will need to find new friends, deal with his ex and the slavering monsters that keep popping up. Life in the North is Book 1 of the System Apocalypse, a LitRPG Apocalypse series that combines modern day life, science fiction and fantasy elements along with game mechanics. This series contains elements of games like level ups, experience, enchanted materials, a sarcastic spirit, mecha, a beguiling dark elf, monsters, minotaurs, a fiery red head and a semi-realistic view on violence and its effects. Does not include harems.

The First Step: A Thousand Li Book 1 by Tao Wong

Indie Recs Indie

Long Wu Ying never expected to join a Sect or become a real cultivator. His days were spent studying, planting rice on the family farm and spending time with his friends. Fate, however, has different plans for Wu Ying and when the army arrives at his village, he and many other members of the village are conscripted. Given the opportunity to join the Verdant Green Waters Sect, Wu Ying must decide between his pedestrian, common life and the exciting, blood soaked life of a cultivator. Join Wu Ying as he takes his first step on his Thousand Li journey to become an immortal cultivator. The First Step is the first novel in A Thousand Li series, a book on cultivation, immortals, wondrous martial art styles and spirit beasts and will be loved by wuxia and xanxia fans. The First Step is written by Tao Wong, the bestselling scifi and fantasy LitRPG author of the System Apocalypse, Adventures on Brad and the Hidden Wishes.

Alpha Physics! Book 1: Wagga by Alex Kozlowski

In the apocalypse, the first weapon he’ll have to upgrade is himself. The end of the world as we know it couldn’t come at a worse time for Adrian. One minute, he’s an operations manager who’s overseeing a construction job in the wilderness. The next, an unknown energy force changes the very nature of life itself, from the smallest organism to the top of the food chain. The earth’s surviving inhabitants, its environment, and the very laws of physics have all undergone fundamental transformations. Many of those changes aren’t pretty. Plenty of them are deadly. Luckily for Earth, this has happened to other species before, and everyone receives an interface that survivors of similar events have used to navigate through an alien landscape. Adrian’s going to need every advantage he can get. He’s stranded in the middle of nowhere, there are days, maybe weeks of travel between him and his family, and in a world full of monsters and mayhem, survival means beating the learning curve…

Rogue Element by Silas Keplar

Like most kobolds, Yynnc has learned his lot in life. He'll find peace where he can while being very much aware of how fragile his existence can be in a world filled with creatures and beings more powerful than he. He's happy enough to embrace the life of a Fisherman bringing food in for his warren and live in peace as long as he can. Fate, it would seem, had different plans. A group of raiders invades his home territory and kicks off a series of events that will change his life forever. He is a survivor; it is the driving motivation behind all kobolds. When his life is threatened, Yynnc reaches beyond what he ever thought he was capable of doing. On his world, the information and details of his entire life are at his fingertips. He will need to learn all he can about himself. Then, he will have to learn far more than what his local Shamans taught him about what is possible so he can carve a path for himself in the world. Yet, while the wider world might be interesting and filled with glorious promise and pleasures the likes of which he has never known, there are far, far too many dangers waiting to grind a careless kobold into the dust. But those forces didn't count on the strength behind his convictions. He must survive. It's in his blood.

Dive: Endless Skies by Chris Reign


Endless Skies, a reality in a game. For most humans, it represents a second life away from the horrors of a broken Earth. To Eyre, her first full-dive into the fantasy realm is a long shot gamble at finding independence, from her family and her past. Determination, cleverness, and luck get her far enough to pick up a quest from a shady wizard, with the promise to fulfill her deepest desire. The catch: become a lodestone to danger as the quest leads her into dubious salvation at the hands of lethal Guild mercenaries. Caught up now in the calculations of the team’s enigmatic leader, Sworn, she finds herself aiding them on a march to clear their own objective: the Dungeon of Ironcross Depot and its master, an Unaligned warlord feared by the Guilds. As the body count grows and the subterfuge deepens, Eyre is forced to decide how far she is willing to go to become the vision she has for herself.

The Stillwater Project by Craig Askham


Bounty hunter on medieval planet required. Popular quest, sells fast, book early to avoid disappointment. No experience necessary. That was basically how the ad enticed Troy Cooper into signing up for The Stillwater Project, Earth’s finest – and only – purveyor of portal vacations. In his head, of course, nothing could possibly go wrong; he played Fantasy VR games all the time, so the real thing was surely just a natural progression of that. A chance to level-up, even. A long weekend away, on a medieval planet, kicking butt and drinking ale. No big deal. And besides, portal tourism was an actual thing these days – with billboards and everything – so it had to be safe, right? Well, as it turns out, not so much. Because one of the things Troy didn’t really consider was the fact that portal quests are absolutely not the same as playing online games. Not by a long shot, in fact. No second chances, no respawning at the start of a level, and definitely no Invincibility spells to conveniently get his backside out of trouble at the last possible second. Just a very real chance of death. Permanent death. Oh, and a couple of the other things he didn’t consider? Firstly, his online avatar might have ninja-skills, but his real-life body is just a little too out-of-shape to be a bounty hunter. And secondly, ale doesn’t really taste that great. So, join Troy and his gaming friends as they step through the portal for their first – and possibly last – adventure on magical Vangura, where everything that happens along the way may – or may not – be part of the quest they paid for. And remember, when it comes to being a bounty hunter on a medieval planet, it doesn’t really matter what the billboards say… …there’s no such thing as no experience necessary! The Stillwater Project is a standalone story set in the world of the Portal Hunter Chronicles, an original new series that’s perfect for fans of Westworld, Game of Thrones and Stargate.

Lost in a Dream by R. E. Fury


If dreaming is a drug, then I'm a junkie. For most people, sleeping is an obstacle; something to get out of the way so they can get back to their day. For others, it’s an escape to nothing; a blissful break from the wears of life. It’s the opposite for me. I live so that I can dream. I trudge through work so that I can go home and close my eyes, awakening in the real world—one where dreams really do come true. A place where I can fight a king instead of my ever-disappointed boss, where I’m a warrior instead of a glorified telemarketer. A place where I matter. Tigers instead of taxes. Monsters instead of men with too much power. Reality is just the word we came up with to accept a boring life; a birthing place for grander ideas we so desperately wish could come true. I choose to live in a world where they do. ◆ ◆ ◆ ◆ ◆ Lost in a Dream is an adult fiction in the vein of Ready Player One, but with fantasy elements in place of sci-fi. It is a bold and unique novel that has something for you to love whether you are an avid fan of fantasy, literary fiction, or light romance.

Sword of the Moon King by Jason J. Nugent


A massive spaceship. A promise of loot. But there’s a catch in this adventurous fantasy world… Eighteen-year-old gamer Caleb Whitson is out of options. With his mother’s health growing worse and money running out, he signs up for a once-in-a-lifetime mission to space where he’ll play an immersive video game called Sword of the Moon King while traveling across the stars, headed for a mining mission on the dwarf planet Ceres. Once inside the fantasy game, he soon discovers the Ceres Horizon Mining Company is not what it appears to be. Messages indicating his mother’s worsening health compel Caleb to find his way out of the game for one last desperate attempt to contact home. The only problem: how do you leave the game? Fighting other players and forging ahead with the quest of his life, Caleb must fight horrific dangers in a daring struggle to free himself. But if he succeeds, a new problem awaits…and it may not be one he can overcome. Check out the new Gamelit/LitRPG fantasy adventure from USA Today Bestselling Author Jason J. Nugent today!

This Quest is Bullshit! by JP Valentine


The Questing Stones have come to Nowherested, and Evelia Greene is finally ready to receive her life's quest. Perhaps she'll be a great warrior, or a wealthy merchant, or a brilliant mage. Perhaps her quest is simply to live a quiet life, constantly honing a craft to the heights of perfection. Or perhaps the Questing Stones will grant her the Legendary mission of popping over to the next village to pick up a loaf of bread. Wouldn’t that be ridiculous? Eve can’t even begin to guess how or why she’s come by such an absurd life goal, nor how a level 1 Messenger Girl is supposed to complete anything labeled as Legendary, but at least she can be sure of one thing. No matter how many wolves or goblins attack, no matter how many speeding tickets she racks up, no matter how many bakeries spontaneously combust as she steps into town, one way or another, Eve is going to get that gods-damned bread. There just might be a few Side Quests along the way. |This book contains game elements, good jokes, bad jokes, worse jokes, and language strong enough to lift weights. Please enjoy.|

Berserker by Dimitrios Gkirgkiris


Alex is a game developer though he'd much rather stream RPG classics or spend time with Louie. That's his adorable corgi. He also hates people. Not in a homicidal way but rather in an extremely-antisocial one. Unless you hurt Louie. In such an instant, Alex is pulled in the Apocosmos, where our whole world is just a blip in a colorful tapestry of million others. A multiverse ruled by a strict system. Where Norse, Greek, and Celtic pantheons clash. Where dwarves craft, dragons hoard, and vampires don't glitter. A world that is as cruel as epic. Alex wants none of that though. He just wants to earn an early retirement somewhere in Spain. There's money to be made in the Apocosmos. Alex will take advantage of the market just like he did in his MMORPG days, in what seems like an error-proof plan. But it's a zero-sum game and some people would do anything to eliminate competition.

The Great MacGuffin by Rachel Ford


A fully immersive virtual reality system. A beta testing opportunity that’s the stuff of dreams – or a nightmare that may never end. Jack Owens has logged tens of thousands of hours on Marshfield Studio games. So he’s not surprised when the company hires him to be one of their first beta testers for the newly developed Dagger of Doom series. Jack doesn’t think twice when the techs strap him into a VR apparatus and transfer his consciousness to the new world. He’s got a return switch. He can come back any time. Except, he can’t. A bug in the software has trapped him. And the only way out is to finish the game. Step one? Find the great MacGuffin. Step two? Get the h*ll out of here.

Storm's Breath (Nullifier #1) by J.R. Ford


Someone who didn’t know Pavel might mistake his heroic bravery for a death wish, and there’s no better place for either than the world’s first fully immersive game. Sure enough, the competitors are intimidating, and the monsters terrifying — though neither more so than blossoming friendships with two determined swordswomen. Spurred by pure-hearted altruism alone, Pavel joins their quest to find the Storm’s Breath: an artifact that bestows magic powers — and real-world riches — upon the first player to find it. And with a ruthless mage on their heels, he’ll find plenty of opportunities for bravery.

Paradise Clash: Bounty Hunter (Paradise Clash #1) by L.E. Price


Jake Camden is an urban hunter. He finds fugitives, the missing, the lost, stalking his prey through the toxic slums and glittering corporate monoliths of a near-future Philadelphia. His new clients want him to find their missing son, Trevor. The problem? They know exactly where his body is, comatose and on life support. His mind is missing. Trevor logged into a virtual-reality role-playing game, the cultural phenomenon called Paradise Clash…and vanished, disappearing from the grid, trapped somewhere inside the simulation. The developers say it’s a one-in-a-trillion glitch. Jake isn’t so sure; he knows an abduction when he sees one. The company wants it hushed up to avoid a media panic. The family just wants their kid back. To crack the case, Jake Camden will have to leave the world he’s used to, trading back-alley dives and acid rain for the bright blue skies of a fantasy paradise. Elves, dragon-hunting cults, airships and sorcery — it’s nothing the hard-nosed detective has ever had to face. He’ll need new tools, new methods, and new allies, including a gregarious dwarven warrior and a shrewd merchant queen, to find Trevor and bring him home alive. But as mysteries mount and people begin to die in the real world, Jake realizes he’s standing on the edge of something bigger than a single abduction. A criminal conspiracy is unfolding, one with global consequences, and he may be the only man standing in its path.

© 2023 Hakea Media | Terms | Privacy