Her favorite tabletop roleplaying game is real, and her kidnapped childhood best friend is trapped in a far off land. Will she be able to save her? Let's roll initiative! Violet Spence wants nothing more than to have a normal life. After witnessing her childhood best friend get abducted by monsters, that’s easier said than done. At twenty-three years old, Violet cannot seem to move past that fateful night ten years ago. Her only solace is Mages of Velmyra, a tabletop roleplaying game filled with goblins, fairies, and all-powerful magicians. But of course, that’s all fantasy. Or, so she thought. As it turns out, the land of Velmyra is very real and the home of the monsters that took her best friend. With the help of her friends (and the creator of the game itself), Violet must navigate the once-fictional creatures and powerful mages of Velmyra to retrieve a set of ancient relics—all in the hopes that the journey will lead her back to her friend. But for Violet, fighting monsters and magic workers doesn’t seem nearly as terrifying as confronting her own demons. And she’ll soon realize fighting the battle within herself can be just as tough as those fought against demigods. Perception Check is the magical first installment of the Mages of Velmyra Saga, great for fans of Dungeons and Dragons, Critical Role, and The Magicians. With endearing and hilarious characters, an exploration of mental health and trauma, LGBTQ+ representation, gut-wrenching twists, and a whirlwind of an ending, you will never want to leave the world of Velmyra.
Worldbuilding: Aided the story
Plot: Mostly clear
Characters: Some more thought out than others
Immersion: Didn’t want to put the book down
Emotional Response: Engaging
Thought Provoking: New ideas came up
Cover: Matches the story well