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Perception Check by Astrid Knight Her favorite tabletop roleplaying game is real, and her kidnapped childhood best friend is trapped in a far off land. Will she be able to save her? Let's roll initiative! Violet Spence wants nothing more than to have a normal life. After witnessing her childhood best friend get abducted by monsters, that’s easier said than done. At twenty-three years old, Violet cannot seem to move past that fateful night ten years ago. Her only solace is Mages of Velmyra, a tabletop roleplaying game filled with goblins, fairies, and all-powerful magicians. But of course, that’s all fantasy. Or, so she thought. As it turns out, the land of Velmyra is very real and the home of the monsters that took her best friend. With the help of her friends (and the creator of the game itself), Violet must navigate the once-fictional creatures and powerful mages of Velmyra to retrieve a set of ancient relics—all in the hopes that the journey will lead her back to her friend. But for Violet, fighting monsters and magic workers doesn’t seem nearly as terrifying as confronting her own demons. And she’ll soon realize fighting the battle within herself can be just as tough as those fought against demigods. Perception Check is the magical first installment of the Mages of Velmyra Saga, great for fans of Dungeons and Dragons, Critical Role, and The Magicians. With endearing and hilarious characters, an exploration of mental health and trauma, LGBTQ+ representation, gut-wrenching twists, and a whirlwind of an ending, you will never want to leave the world of Velmyra. |
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Divinity’s Twilight: Rebirth by Christopher Russell “Russell’s new high fantasy series launch is well written with a definite steampunk vibe and sword-and-sorcery appeal.” —Library Journal A world consumed by war. An ancient evil resurrected. A millennia-old bargain comes due . . . When two blades clash, the third will fall, and the fate of all will be jeopardized. To save Lozaria, the failures of the past must be atoned for by a new generation of heroes. The time has come for mortals to cast off sight and, in doing so, truly come to see . . . Victory is never absolute. Seven centuries ago, the forces of order won the Illyriite War on the plains of Har’muth. Darmatus and Rabban Aurelian slew their elder brother, Sarcon, the despotic architect of the conflict, then sacrificed themselves to banish the cataclysmic vortex opened with his dying breath. The first advent of the Oblivion Well was thwarted. Even without their vanished gods, the seven races of Lozaria proved themselves capable of safeguarding their world. Or so the story goes. The year is now 697 A.B.H. (After the Battle of Har’muth). Though war itself remains much the same, the weapons with which it is waged have evolved. Airships bearing powerful cannons ply the skies, reducing the influence of mages and their spells. Long-range communication has brought far-flung regions of Lozaria closer than ever before. At the center of this technological revolution are the three Terran states of Darmatia, Rabban, and Sarconia, who have fought a near ceaseless campaign of seven hundred years in an attempt to best each other. The roots of their enmity lie buried beneath the wasteland of Har’muth, a place all three nations consider best forgotten. However, an ancient power sealed within Har’muth has not forgotten them, and the descendants of those who fought on that field must now take a stand to rectify the mistakes of the past . . . |
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Buttons’ Backyard Treasure Hunt by Brad McMullen "Stitched Tales" is an exciting series that weaves together true stories that have been greatly embellished over time. Join Buttons, Patch, and Sora as they pounce into action, unravel secrets, and embark on crazy adventures. "Buttons' Backyard Treasure Hunt" Continues Buttons' story as he gradually settles in with his new family and home. Guided by curiosity, Buttons steps outside for the first time, discovering exciting surprises that spark his imagination and turn a patchwork of moments into an unforgettable adventure. |