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Divinity’s Twilight: Remnant

Divinity’s Twilight: Remnant by Christopher Russell

Divinity's Twilight: Remnant is the much-anticipated sequel to the multi-award-winning epic fantasy novel, Divinity's Twilight: Rebirth. Power is a curse. As Vallen and his fellow cadets flee fallen Darmatia, he is forced to confront the ghosts of his past. The friend who perished that he might live. The girl whose smile haunts his nightmares. Now, a third voice joins them—something dark, something ancient. And the more Vallen uses his magic, the stronger it becomes. Tools exist to be used. The flames of Sylette's vengeance are all but quenched. With each passing day, the dominion of the Sarconian Empire grows, and her treacherous father's throat drifts further from her reach. Sylette's last hope is a coded message, one that promises a growing resistance against the Empire. But even if she gains the means to avenge her mother's murder, one question remains: how many 'tools' is she willing to sacrifice to see her vengeance through? What color is love? Renar has learned to hide a great many things: his emotions, his art, and one truly devastating family secret. But when he must face the man who's controlled his life from the shadows, will he choose the family he's always known, or the dysfunctional crew he's been shackled with? For every ending, a beginning. Embers of conspiracy flare in Nemare and Sarconia. A resurrected Sarcon plots to reclaim his imprisoned flesh. As the winds of war swirl and forgotten myths rise, the choices these cadets make could save their country . . . . . . or unleash something far, far worse.


Divinity’s Twilight: Rebirth

Divinity’s Twilight: Rebirth by Christopher Russell

“Russell’s new high fantasy series launch is well written with a definite steampunk vibe and sword-and-sorcery appeal.” —Library Journal A world consumed by war. An ancient evil resurrected. A millennia-old bargain comes due . . . When two blades clash, the third will fall, and the fate of all will be jeopardized. To save Lozaria, the failures of the past must be atoned for by a new generation of heroes. The time has come for mortals to cast off sight and, in doing so, truly come to see . . . Victory is never absolute. Seven centuries ago, the forces of order won the Illyriite War on the plains of Har’muth. Darmatus and Rabban Aurelian slew their elder brother, Sarcon, the despotic architect of the conflict, then sacrificed themselves to banish the cataclysmic vortex opened with his dying breath. The first advent of the Oblivion Well was thwarted. Even without their vanished gods, the seven races of Lozaria proved themselves capable of safeguarding their world. Or so the story goes. The year is now 697 A.B.H. (After the Battle of Har’muth). Though war itself remains much the same, the weapons with which it is waged have evolved. Airships bearing powerful cannons ply the skies, reducing the influence of mages and their spells. Long-range communication has brought far-flung regions of Lozaria closer than ever before. At the center of this technological revolution are the three Terran states of Darmatia, Rabban, and Sarconia, who have fought a near ceaseless campaign of seven hundred years in an attempt to best each other. The roots of their enmity lie buried beneath the wasteland of Har’muth, a place all three nations consider best forgotten. However, an ancient power sealed within Har’muth has not forgotten them, and the descendants of those who fought on that field must now take a stand to rectify the mistakes of the past . . .



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