|
Metamancer
by
William I. Zard
SPFBO10
Fate never asks your opinion...
Growing up in a town constantly at war with elves, Johnny wants to be a knight like his father, but tragedy and intrigue interfere. After he meets an elf, and false accusations draw unwanted attention, he escapes by becoming an apprentice to a powerful wizard. He soon learns he has the most feared talent of all, Metamancy, the magic of altering magic.
In the deadly serious world of wizards, revealing his talent for Metamancy would place a target on his back. It seems heโs jumped from the frying pan into the fire, but with his magical abilities unlocked, there's no going back.
This book introduces a brand new world, and begins to reveal a detailed new magic system. Though this world will have some familiar elements (elves, goblins, wizards), this young wizard treads a fundamentally different path versus the likes of Garion, Pug, Rand, or Harry and not all is as it initially seems.
Contains: Wizards, Mages, Archmage, Elves, Undead, Imps, Pegasus, Knights, Fateful Tragedy, Dastardly Manipulation, Internal Struggles, Love Interest, and a Mysterious Unknown Player
Does not contain: Whiny Characters, Cliff-hanger Chapters, Unedited Text, Pointless Profanity, Needless Gore, Explicit Romance
Note: This is the beginning of an epic story, not just a collection of magical battles. If you are only interested in combat or a numerically tracked skill progression, this is not the book you are looking for.
|