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Stories

Upscaled

Upscaled by Joseph John Lee

It begins and ends, as things do, with a girl throwing a birthday party for a dragon. Or it would, if things were ever that simple. Generations ago, the Inquisition of the Priory of the Thrice-Dead Prophet decided that dragons were a great evil and it was their duty to banish them from the land of NĂłra. The dragons weren't (they just grew tired of the bother and migrated north), and the Inquisition didn't (they just pretended otherwise), but that's beside the point. Though evidence of dragons still existed, it remained within the realm of smugglers, ne'er-do-wells, and people with too much time and money on their hands . . . until a hatching egg finds its way into the hands of a young girl named AilĂ­s. Now, with the first newborn dragon seen in generations in her company, AilĂ­s finds herself beset by merchants, brigands, Inquisitors, and a greedy governor, and all she wants to do is throw a birthday party for her dragon. And you thought planning a party for your kids was tough.


The Legion of the Lost

The Legion of the Lost by Joseph John Lee

All gods bleed. All gods die. Even those of our own making. The flames of war have left a scar through the Heart of the Land, and its once-pristine landscapes have been stained with divine blood. After a battle that has cast a shadow larger than anything the Tribes have ever seen, who memory permits to endure shall be determined by the hand to pen the tale, and for whom it may be penned: For Kamataa, who continues her centuries-long search for revenge, regardless of the cost. For Tez, who must find her place after being stripped of her greatest talent. For Aritz, who will stop at nothing to complete his conquest, and at any means necessary. And for Sen, who must rise above her gravest mistakes to carve a path for her people. But whether for friend or foe, memory shall ever remain a fickle thing, but it shall not forget the Harvests . . . and the legion who survived them.


Pale Night, Red Fields

Pale Night, Red Fields by Joseph John Lee

SFINCS

The threads of fate are not so easily unwoven. There is a growing fascination among the Dusk Tribe with the land of the dead. The Tribe's shamans work tirelessly day and night to find a path to communion with their people's lost souls, but answers are slow to uncover. As both the son of a shaman and the Tribe's only Futureseer, Zarrow is ordered to view the days and weeks ahead to reveal the source of the Tribe's successful discovery, but when he does so, he finds not celebration, but destruction. Devastation. Sacrifice. And those closest to him bloodied by it all. Zarrow must find a way to prevent his visions from coming to pass, and he must do so quickly. For the pale night approaches, and it promises a curse that may leave the Dusk Tribe forever haunted.


The Children of the Black Moon

The Children of the Black Moon by Joseph John Lee

Torrential did the storms become. Torrential shall be the days to come. Exiled in disgrace and defeat after a vicious coup, Tez seeks an alliance with the militant Lake Tribe. Retaking the Stone Tribe is the key to a unified north in the face of the Invaders’ impending offensive…if she can only stop her allies from warring amongst themselves. After finally successfully breaching the dense forest barrier dividing north and south, Aritz a Mata wants more. Seeing opportunity and resources in those untouched lands, he is eager to show the Tribes the full might of his forces…and the fear he wields as the Sword of the Savior. Stripped of everything she held dear, Sen is given the opportunity to start anew among a group of fellow Eclipseborn. But quickly are her loyalties tested as she must choose between those who provided her a home and Tribe yet rejected her all the same, and her newfound kin who would see fit to destroy the Tribes entirely…something they have sought for almost four centuries. The flames of war approach, and they seek to reduce all memory of the Tribes to nothing more than ash.


The Bleeding Stone

The Bleeding Stone by Joseph John Lee

SPFBO9

The island nation of Ferranda is the jewel of the Acrarian Kingdom, and its Founder, Aritz a Mata, is revered as a god amongst men. But twenty-five years ago, Aritz was merely a man, a colonizer, an Invader seeking glory and fame in the name of his King and Queen, and Ferranda was a nameless union of indigenous Tribes, reverent of the heightened powers and aptitudes granted to them by their Animal Deities, but sundered by the foreigners claiming their lands to the south. In the unconquered north, the Stone Tribe has for fifteen years offered a safe haven for the southern Tribes displaced by Aritz's Invaders, whose occupying march north has been ostensibly halted by a dense forest barrier dividing north and south. Among the Stone people lives Sen, an outcast for the circumstances of her birth, preserved in society only by her status as daughter of her Tribe's Chief. Forever relegated to the fringes of society, she is forced to watch as countless of her kin, including her sister and brother, complete their rites of passage into adulthood and accordingly earn their aptitudes by the Deity to whom they share an affinity - the Bear, the Wolf, or the Owl. Despite this, Sen finds comfort in her life of forced solitude with her close inner circle, but hers is a comfort in days of waning tenuous peace. When Aritz's technologically-advanced forces push north, Sen is thrust into a singular quest to rescue one of her precious few captured in the ensuing struggle. While her goal is earnest - save someone dear to her and prove her worth to her Tribe - her people's goal is far more dire: survival in the face of uncertainty.


Reviews

A Low Country

A Low Country by Morgan Shank

Worldbuilding: Piqued curiosity
Plot: Straightforward
Characters: Some more thought out than others
Storytelling: Balanced
Immersion: Satisfying, fulfilling experience
Emotional Response: Engaging
Thought Provoking: New ideas came up
Cover: Matches the story well

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