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Rhiannon Rasmussen is an author and illustrator of dark speculative works, often preoccupied with monstrosity and the persistence of hope. Rhiannon’s fiction has appeared in Lightspeed Magazine, Diabolical Plots, and as Magic: the Gathering official short fiction.

http://www.rhiannonrs.com/




Stories

The Midnight Games: Six Stories About Games You Play Once

The Midnight Games: Six Stories About Games You Play Once by Rhiannon Rasmussen

Chipped Cup

OF COURSE IT’S DANGEROUS. THAT’S HALF THE THRILL, ISN’T IT? Games and rituals are a part of humanity as old as language. Since time immemorial, we have passed down rituals, allowing future generations a chance to harness the powers our forebears discovered-if they follow the rules just right. Have you ever wanted to know your future? Have you ever wanted a peek at the other side? Fancy a wager or a party with powers unknown? Six stories await you inside this anthology, with step by step instructions for those brave—or desperate—enough to play. Stories by Casey Lucas, M. Lyn Hall, M.B. Hare, Rhiannon Rasmussen, Shi Briggs, Veles Svitlychny, and illustrated by Andrey Garin.


The Wasp Child

The Wasp Child by Rhiannon Rasmussen

SFINCS Chipped Cup

Kesh is afraid-of his classmates, his abilities, and his prospects for the future. Born into Meridian Colony, where corporate values dictate human worth, Kesh longs to escape. Then, his classmates kidnap and dump him in the middle of the alien rainforest. Alone. Faced with certain death, Kesh locates the sansik, giant bugs native to the planet. Though the sansik seem to care for him at first, they set off a horrific metamorphosis in Kesh, and when they trade him back to Meridian, he becomes a living scientific curiosity. A bleak future of analysis without autonomy awaits him. Trapped between the grasp of Meridian's laboratories and a harsh alien world, Kesh must escape to have any chance of finding his purpose-and place-in the world.



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