Someone Else's Shoes by Aldrea Alien Stepping out in borrowed shoes has never been so dangerous. Stripped of her inheritance as a child by a greedy stepmother, Alla’s future hovers between drudgery and slavery. Having spent years toiling in the mansion that was once her happy home, tending to her stepmother’s every whim, she has long since put aside any thoughts of a better future. When a chance encounter in the marketplace leaves her with an invitation to the upcoming ball, her only opportunity to play out an old dream of seeing inside the palace walls is by being someone she’s not. A farce that could see her executed or sold. But will she be able to maintain the illusion once she meets Princess Viktoriya? |
In Pain and Blood by Aldrea Alien He's unleashed. Unprepared. And thoroughly screwed. Dylan's life in the spellster tower has everything he should want: magical knowledge, safety from the King's Hounds and frequent clandestine affairs with women. All at the cost of his freedom. So when the chance to leave the tower—even as a leashed weapon for the King's Army—arises, he seizes it. When his first scouting mission goes awry, Dylan is left alone in a hostile world with the tower a distant beacon of safety. Only the flirtatious Tracker, an elven man whose very presence awakens Dylan's long-repressed desire, can help him return to his old life before the crown discovers his unleashed status. But the risk of being branded a deserter may be the least of his concerns as whispers of an armed presence in the North threatens his home. Dylan must rely on Tracker to protect him even as everything he thought he knew begins to unravel around them. |
Tracking Trouble by Aldrea Alien A jaded mage-hunter. A mystery that's better left unsolved. And a choice that tests morals against codes. For years, Tracker’s life has had two facets: Hunting spellsters and entertaining strangers in his bed. Few doubt he's good at both, although only one is considered acceptable amongst the King's Hounds. His trip to Toptower should be just another task in an endless string of routine. Take down any dangerous spellster he finds and send the timid ones to Demarn’s tower prison. It is a role he was born to play. One he has grown weary of. But there's something off about the spellsters he’s encountering. The people he typically finds aren't usually this powerful or anywhere near as lethal to a man immune to magic. It's as if something, or someone, is releasing them with an eye to weaken an already harried kingdom. To what end, he cannot be certain of. History is littered with the dangers of magic running unchecked. He must uncover the truth, and quickly. But with all leads pointing one way, will he be able to uphold the code of the King's Hounds once he finds it? *This book contains violence, gore and explicit adult themes.* |