Similar stories:


Damned Souls and a Sangria (The Guild Codex: Spellbound Book 8)

Damned Souls and a Sangria (The Guild Codex: Spellbound Book 8) by Annette Marie

Once upon a time, I was your average spunky redhead with the lamest employment history ever, a shaky relationship with my only family member, and no idea what I was doing with my life. Now, I'm a pseudo mythic with the best bartending job in the world, the most amazing (and hot) best friends I never knew I needed, and a guild of misfit magic-users who've become my extended family. And I'm about to lose it all. In my desperation to save Ezra, I stumbled into a web of ruthless deception--and seriously pissed off a sleeping hydra. Now its every murderous head is turned toward me and my guild, and I don't know how to stop it. I'm not sure I can. I'm not sure anyone can. But if I don't, we're all doomed--Ezra, Aaron, Kai, and my beloved guild.


Druid Vices and a Vodka (The Guild Codex: Spellbound Book 6)

Druid Vices and a Vodka (The Guild Codex: Spellbound Book 6) by Annette Marie

I've said it before, but sometimes I'm a bad person. I cheated on my twelfth grade math final, I've run countless yellow lights, and I gossip about how hot my kickass best friends are. (Good thing my job as a guild bartender doesn't require moral perfection.) But there's bad, and then there's bad. And I'm not sure which applies to a certain dark druid/wanted criminal/reluctant friend of mine. His transgressions include black-magic dealings, kidnapping, and murder, and he's about to add "revenge-fueled killing spree" to his resume—if I don't stop him. Should I stop him? He and his nemesis are gearing up to tear each other apart, rogues and vultures are converging with their sights on the spoils, and the guilds that would normally stomp them into the ground are under attack. We're on the verge of an all-out criminal turf war, and my time to decide is almost up. Who's the real bad guy ... and do I dare stand in his way?


Lost Talismans and a Tequila (The Guild Codex: Spellbound Book 7)

Lost Talismans and a Tequila (The Guild Codex: Spellbound Book 7) by Annette Marie

You know that squirmy sensation in your gut when you have no idea what you're doing and you're about to screw everything up? Yeah, that feeling. I thought I was a good judge of character, but recent events proved me very wrong. Now, in a brilliant demonstration of my newfound caution, I'm putting all my faith in a demon—a demon who's tried to kill me before. The squirmy feeling is making sense, right? Unfortunately, I don't have any other options. Ezra's time is almost up, which means I need answers and I need them fast. So it's time to toughen up, pack my gear, and find me one of the most illegal, reviled, and scarce mythics out there: a demon-mage summoner. And all I have to do is follow a demon's instructions on where to look. How could that go wrong?


The Trouble with Prophecies

The Trouble with Prophecies by Jake Joy

The heroes of old are gone and the world of Feydern has fallen into darkness. With the prophesised Chosen One missing, Feydern’s only hope lies with Derrick, the Last Wizard, but he doesn’t want to help. In his opinion, tracking down the missing Chosen One is an idiotic idea that will get them all killed. But prophecies must come true and despite his best efforts, he’s dragged along on the quest. Bandits, goblins, and warring grannies stand in the way of his freedom, but he finds his greatest obstacle is destiny itself. That’s the trouble with prophecies... They don’t really give you a choice.


Three Mages and a Margarita (The Guild Codex: Spellbound Book 1)

Three Mages and a Margarita (The Guild Codex: Spellbound Book 1) by Annette Marie

Broke, almost homeless, and recently fired. Those are my official reasons for answering a wanted ad for a skeevy-looking bartender gig. It went downhill the moment they asked for a trial shift instead of an interview—to see if I'd mesh with their "special" clientele. I think that part went great. Their customers were complete jerks, and I was an asshole right back. That's the definition of fitting in, right? I expected to get thrown out on my ass. Instead, they ... offered me the job? It turns out this place isn't a bar. It's a guild. And the three cocky guys I drenched with a margarita during my trial? Yeah, they were mages. Either I'm exactly the kind of takes-no-shit bartender this guild needs, or there's a good reason no one else wants to work here. So what's a broke girl to do? Take the job, of course—with a pay raise. -- Note: The three mages are definitely sexy, but this series isn't a reverse harem. It's 100% fun, sassy, fast-paced urban fantasy. Tori has no problem getting herself into trouble in every book in the Guild Codex series, but each one is a complete adventure.


 Strong Fort Spathi

Strong Fort Spathi by Heather C. Wright

Sinikka is returning home after a late meeting, but never makes it. Her best friend, Jordan, discovers she’s missing. Before Jordan and his werewolf pack can begin looking for her, he finds himself host to Andrew Farkas. Andrew hopes to gain the support of Jordan’s pack in his bid to become the leader of all the American packs. When Andrew’s ward, Tyler, disappears as well, the entire situation becomes even more complicated. Will Jordan and Andrew be able to find Sinikka and Tyler? Will they be in time?


Magic on the Cards

Magic on the Cards by Marina Finlayson

SPFBO10 Gryphons And Grimoires

Never trust a werewolf. I’m the weakest cartomancer who ever lived, but I can use Tarot cards to work magic. Most days. That makes me the natural prey of the Soldiers of the Light, the jumped-up werewolves who police the magic community. They’ve hunted cartomancers for centuries because of some stupid ancient feud. Never speak to a werewolf. I’m helping the local vampires track a rogue that’s menacing our little town when I knock a handsome stranger off his motorbike. He’s badly hurt but refuses medical help. So I take Mr Tall, Dark and Suspicious home—and find out he’s a Soldier. Because that’s just the kind of day I’m having. Never, under any circumstances, fall in love with a werewolf. He’s my sworn enemy, but sparks fly between us. Now I have a monster to catch and a town to save, all while guarding my secret—and my heart—from a man who would kill me without a second thought if he knew the truth.


The Magnificent Death of Mira Meadows

The Magnificent Death of Mira Meadows by Nadia Jovie

What if you died and slipped into another world? Mira Meadows never thought she’d end up dead at thirty-three, but…here she is. Trouble is, here isn’t at all what she expected. She didn’t go to heaven or hell – she went somewhere else entirely. Turns out, Mira is a Traveler, a lost soul, who tripped into the mysterious world of Pontos. And if she can just follow the rules – which include parading her Earthly memories in front of a panel of judges and resisting the temptation to mess with magic – she might have a chance at getting back to her real life. Too bad Mira has never been good at following rules. After running into some old enemies (and some long-lost friends) from her time on Earth, she quickly finds herself in trouble – pursued by a murderous (yet strangely charming) gangster, at odds with an oppressive government, and dangerously close to a secret that could result in her exile to an island full of dragons. Who knew dying could be so exhausting? A delightful, magical page-turner from start to finish, The Magnificent Death of Mira Meadows is a remarkable story about the love that follows us – even after death. Get your copy today and get ready for a new kind of afterlife.


The Alchemist and an Amaretto (The Guild Codex: Spellbound Book 5)

The Alchemist and an Amaretto (The Guild Codex: Spellbound Book 5) by Annette Marie

As a guild bartender, I can handle pretty much anything--mages, sorcerers, witches, the occasional demon. But show me anything family-related and I'd rather run for the hills. It doesn't even have to be my family. So I have no idea why I thought spending the holidays with Aaron's mom and pop was a good idea. Meeting his famous parents is already terrifying enough, but I've got a bigger problem. Students of his family's renowned mage academy are being attacked on the grounds--and somehow no one has seen a single assailant? Unexplained tracks litter the nearby woods, rumors of forbidden alchemy are circulating the campus...and Ezra has been acting strangely since we arrived. Something deadly is brewing in the shadow of Sinclair Academy, and the longer we take to uncover it, the more dangerous it becomes. But no matter the risk, we'll protect the students. And Aaron's parents too, I suppose. If we have to.


© 2024 Hakea Media | Terms | Privacy