Search results for “Hatchling Games”:


Inspirisles

Inspirisles by Hatchling Games

Experiencing visions of a mythical land throughout childhood, you are guided to a kingdom ruled by the fae. Responsible for a pact made long ago by your ancestors, Arthur & Guinevere Pendragon, you must now earn Belief and the respect of their gods to secure your ticket back home. INSPIRISLES is a completely original all ages Tabletop RPG promoting storytelling, empathy and Deaf awareness with an emphasis on cooperation. - Play as teens gifted extraordinary powers. - Meet famous characters and fearsome creatures from Celtic folklore. - Work together to heal an ailing land and restore a fractured kingdom. - Learn British and American sign language as you cast spells, solve puzzles and battle monsters. This project came about after running my teen Dungeons & Dragons group Hatchlings for over a year. I wanted to create something for them, something they could have a hand in building, and something I could take beyond the group to use in schools and communities as a workshop tool. Inspirisles is the result of this: a game for all ages that reflects my interest in mythology and my ongoing work with the Deaf community. With Inspirisles, we are especially encouraging parents, educators and tabletop beginners to invest in our game. Many of us have fond memories of 80s fantasy classics such as The NeverEnding Story & Labyrinth. Inspirisles aims to capture some of that nostalgic magic and transport its older participants back to a more carefree and imaginative time. Inspirisles features a unique system we have called Shaping. It allows participants to engage with Deaf culture and learn sign language (ASL and BSL included). It also forms the dice mechanic at the heart of the game, where our Pendragons will wield the elements to fight Disbelief (our negative force) and heal the World Tree. Inspirisles encourages teamwork at every turn. Only by Shaping can the party overcome the tests of our game. Belief Barriers are non-combative tests where our Pendragons must think up ways their elements can solve puzzles. Disbelief Battles are combative tests, where our Pendragons must pit their elements against a dangerous opponent.



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