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Always Beside You

Always Beside You by Damir Salkovic

Help her open the door. It wants to come through… First, the dream. Now this message from the mouth of a stranger. It was too much of a coincidence for Nate Carver, and has him dropping everything to help a woman he hasn't even thought about in eight years, not since the overdose that almost took Cathy Deveraux's life. The prison escape of Thomas Elbert stirs up memories for Detective Alec Palmer, and the man's death raises questions. Why would a catatonic convicted killer suddenly wake up and escape, only to commit suicide days later? Or was it murder? And what connection did he have to Nate Carver, a man on the run with a daughter he never knew he had? All roads lead to Boston, where, in their search for answers, they will be drawn into the dark world of the occult and mysticism. Of parallel worlds and alternate realities. Of doors that open onto other times and other worlds. Of dreams that won’t be denied. By the time they realize they are merely pawns in a much bigger game, a game where the fate of the world is at stake, will it be too late?


Phantom and Rook

Phantom and Rook by Aelina Isaacs

Arlo Rook has decided it’s time to move out of Garren Castle, home for orphans of all races, magical or not, at 100 years old. It’s not the first time he’s left home, but a setback landed the Hedge Witch in the hospital a year ago, and subsequently back to square one. Now he’s ready to strike out on his own, despite his friend’s worries he’s not ready. Thatch Phantom is an immortal, the last of his kind and perpetually bored. When he’s not closing interdimensional rifts and corralling trouble in the universe, he’s visiting his favorite city of all, Levena. No one remembers him, but he’s made an everlasting impact on the city nonetheless. Long ago, he set up an anonymous scavenger hunt for the starving village, providing them with a year’s worth of supplies. He upped the ante each year, providing less practical things, as the village had become a city and was wealthy beyond belief. Festivals are thrown in his honor to this day, or a version of him, that is. Thatch has decided to throw a wild card into this year’s Game. Whoever discovers his true identity will win one wish of their choice, no restrictions. Aside from the obvious, such as no falling in love, murder or resurrection. Arlo crashes into the mess of copper curls and bright eyes, who throws apothecary goods and his life into a chaotic mess. It certainly wasn’t the first they met, but Arlo doesn’t remember him. Thatch, however, never forgot the Witch with a familiar soulmark on his face. What follows is a hilarious and wholesome series of events that teases the immortal with the one thing he wants most. Someone to call home.


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